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Conference Talks & Panels (Selection)
2016
4C Kyiv -- The Anatomy of a modern Game Design (with V. Frisch)
GDC San Francisco -- Panel: Thinking & Writing in different languages
German Game Developer's Award -- Laudation Best Mobile Game
German Dev Days -- Panel: Where do we go from here

2015
German Game Developer's Award -- Laudation Best Graphics
Quo Vadis - Dev Conf -- Beyond Agile

2014
German Dev Days by Kalypso -- Outsourcing of a FMV Trailer

2013
Respawn -- Where do we go from here - Future of German Game Dev.
Respawn -- Lessons learned the hard way
European Game Executive's Summit -- Host

2012
Animago -- Making of full-feature movie "Let's find a treasure"
European Game Executive's Summit -- Host

2011
Games Forum Germany -- Jobs in the Games Industry
Quo Vadis - Dev Conf -- Epic Fail: What German Studios still miss
Quo Vadis - Dev Conf -- Getting a job in the industry (with K. Rothe)

2010
German Game Developer's Award -- Laudation Best Studio
GDC Europe -- Moving from Boxed Titles to F2P
GDC Europe -- Pitching Workshop (B. Wallace, A. Pulka, and more)
Entertainment Masterclass -- Making of Europe 1400
Quo Vadis -- Dev Conf - Traditional Publishers vs. F2P Online-Pub.

2009
German Game Developer's Award -- Laudation Hall of Fame
Quo Vadis - Dev Conf -- Next Generation of Browsergames
Quo Vadis - Dev Conf -- MS-Project: Unleash the force
Making Games Talents -- The future is online
Casual Connect Hamburg -- Getting it wrong at any budget (with J. Wagner)

2008
Quo Vadis - Dev Conf -- The importance of a Pre-Production (with O. Staude-Mueller)

2007
German Game Developer's Award -- Laudation Best Game-/Level-Design
Serious Games Summit -- Projectmanagement in Games
Quo Vadis - Dev Conf -- Publisher vs. Developer
Quo Vadis - Dev Conf -- Projectmgmt. is like flying a Space Shuttle (with C. Schmitz)

2006
German Game Developer's Award -- Laudation Best Sport Game
GCDC Leipzig -- Seven lies my Projectmanager told me
GamePlaces Frankfurt - Making of "Europa 1400 -- The Guild"
Quo Vadis - Dev Conf -- Why do publishers always screw up?

2005
GCDC Leipzig -- Team Building (with E. Labelle)

2004
fmx -- Graphic Outsourcing: SpellForce
Quo Vadis -- Dev Conf - Graphic Outsourcing: SpellForce
GDA Chapter Germany -- 15 Golden Design Rules
Quo Vadis - Dev Conf -- The complex relation Publisher vs. Developer (with E. Simon)
Nordmedia Conference -- Workshop Game Design (with B. Bates & N. Falstein)

2001
USF -- Dev Conf - The Writer's Journey